ODDWORKSTHE INVENTOR’S PLAYGROUND
BIG IDEAS. QUESTIONABLE PURPOSE.

The Duck Dimension

A very elaborate way to make a duck.
SANDBOX
WORKBENCH 01
Connect. Tinker. See what happens.
100%
Your first invention is ready.Press Run and let it get weird.
A FIELD GUIDE TO BAD IDEAS

Make something
wonderfully pointless.

No right answers. Just things you haven’t connected yet.

01

Pick your ingredientsDrag a part onto the workbench, or click one to add it. Start with a marble hopper, a duck dispenser, or a toaster.

02

Connect the dotsDrag from a yellow output on the right to a blue input on the left. You can also click the output, then click the input. One pipe per output.

03

Cause a little chaosPress Run. Parts change whatever passes through them. Click a part to adjust its settings. Branch the flow with a Split-o-matic.

This is a playful flow simulator. Objects travel through pipes; they don’t fall freely. Loops are welcome, but objects eventually run out of steam.
SPACERun / pauseFFit viewDELRemoveESCCancel connection
BORROW A BAD IDEA

A spark of inspiration.

Load an invention and make it your own. Undo brings your previous machine back.